E-sports as a cultural movement

In this video from the brilliant guys at PBSoftbook e-sports is summarised as a cultural movement that begun from the grassroots up into the globally sprawling sporting activity it now is. Among the speakers in this video is T.L. Taylor who confronts some of the most pressing issues that e-sports must now confront as it continues to grow. For example, can e-sports continue to rely on advertising revenue if it is to become globally sustainable? More critically however, how does the scene confront the deep rooted issues of female gender representation that have always existed in games to some extent but are made overt in the e-sports arena?

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