‘Cheating’ – Consalvo

In Consalvo’s Cheating the concept of cheating in games is explored in a variety of ways and through the introduction of several useful terms. One term I have found useful is ‘gaming capital’, an adaptation of Bourdieu framework of cultural capital, which is used to make sense of the multifaceted ways gamers seek to prove distinctive over each other. In online gaming contexts especially, this display of distinctions often makes itself overly obvious and in my own research (forthcoming) the need to prove ones gaming capital can even be used to propel a game forward through gameplay innovations.

In Cheating, gaming capital is invoked as a term to make sense of why people would cheat in games and more recently the term also has extremely relevant application in making sense of pay-to-win models and players such as ‘whalers’. Cheating is thoroughly recommended as a unique look into a univeral practise that is taboo in any legitmate game (Huizinga, 1949: 52) but is so often made a mechanic in the experience for a variety of reasons.  cheating

Bourdieu, P. (1984) Distinction: A Social Critique of the Judgement of Taste, London: Routledge. 

Consalvo, M. (2009) Cheating: Gaining Advantage in Videogames, London: MIT Press.

Huizinga, J. (1949) Homo Ludens: A Study of the Play-Element in Culture, London: Routledge.

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